
Don't let your first impressions keep you away. I just really feel like if you're looking for a solid MMO with a great community, immersion, and tons of stuff to do, it's worth checking out again. It's just.soulless.īut I'm not trying to compare this and that. Sure WoW has better graphics, more fluid gameplay, and you can fly around on mechanical dragons that cost $25 but it just doesn't have the love anymore. The soul and charm are gone and I guess that's what I feel LotRO actually has that WoW is missing. I played it for years and anymore it's just awful. I think WoW sucks but I'm guessing that's a minority assessment around here.

So to answer your question, LotRO isn't more popular because it sucks.Sucks is pretty subjective. The game was awful years ago, and everything I've been able to see lately indicates it still is. If it gets loused up, who has time to give it another? People give a game like LotRO one chance, maybe. MMOs are hard to get into, especially in this day and age. This is just the most in-your-face of the poor design decisions of this game. LOTRO has as many players as it deserves. WHY WOULD YOU STAY WITH IT? Compared to anything else out there, this is absolute bonkers nonsense starting bullshit and many expansions down the road the starter experience has never been updated. Imagine doing these two activities over a dozen times each when starting out this game. You fail the quest if you get bored and stop looking at the minimap and one of the NPCs that cause you to fail the quest is nearby. You can't do anything ELSE at the same time, because your character is channeling "Carrying blahblahblah" so you can't fight or interact with anything. You can't do any of them at the same time. In the Shire, there are quests where you run mail from post office to post office, or return rotten pies from every single town in the Shire to one NPC. Hobbits are cool, right? You start in the Shire.

Imagine starting this game and being a hobbit. Stuff I did like was in fact the housing, crafting and the way you could study enemies to get a collection of research about them, but EQ(2?) did that as well back then. It's also not like the game's story (at least of the original game) was some stellar master piece that you need to have experienced. While that may work if you focus more on crafting and other standbox aspects, the reality is that there are other games that simply do that just as well or better and offer some other stuff besides. Back when I tried it, it clearly focused more on the banale aspects. While the lotr lore has alot of stuff as well, to reach the footsoles of your usual high fantasy setting you have to be pretty much a demi-god in the setting or come pre-installed with a high-end blood line. Also the Bard who can inspire people.As far as a setting for a fantasy game goes stuff like one of the various main settings of D&D is simply way more appealing as it offers more of the classical fantasy gamers expect.

And there is the Beorning who can transform into a bear. Playing a Warden with a spear and shield is cool. Such gameplay would fit quite well in LotR if you played as a captain of a small force of one of the nations.Īlso, as low fantasy as LotRO is, there are a few cool playable classes. You played more as a captain than a warrior. Mount & Blade Warband had the directional attacks/blocking, and had tactics with you positioning your warband. If a LotR video game really must focus on combat as its main core gameplay loop, then it should borrow from other low fantasy video games that made their combat fun. FFXIV and Atelier are two RPGs that have experimented with crafting a big part of their gameplay and narrative loop. Making things is a big deal in LotR, so crafting gameplay could be involved. I think this ties into the problem of trying to focus on combat, which yes is a thing in LotR but isn't the focus.
